viernes, 26 de junio de 2015

miércoles, 17 de junio de 2015

How to use blender...

The organization

Blender Foundation is a Dutch public benefit corporation, established to support and facilitate the projects on blender.org.
Read more about http://www.blender.org/foundation/

The software

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process. Examples from many Blender-based projects are available in the showcase.
Blender is cross-platform and runs equally well on Linux, Windows and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. To confirm specific compatibility, the list of supported platforms indicates those regularly tested by the development team.
As a community-driven project under the GNU General Public License (GPL), the public is empowered to make small and large changes to the code base, which leads to new features, responsive bug fixes, and better usability. Blender has no price tag, but you can invest, participate, and help to advance a powerful collaborative tool: Blender is your own 3D software.

Our mission

We want to build a free and open source complete 3D creation pipeline for artists and small teams.
Read the mission statement about what Blender is by Foundation Chairman Ton Roosendaal.

The license

You are free to use Blender for any purpose, including commercially or for education. This freedom is being defined by Blender’s GNU General Public License (GPL).
Read more about the license

Development

Blender is being actively developed by hundreds of people from all around the world. These include animators, artists, VFX experts, hobbyists, scientists, and many more. All of them are united by an interest to further a completely free and open source 3D creation pipeline. The Blender Foundation supports and facilitates these goals—and employs a small staff for that—but depends fully on the global online community.
More help is always welcome! From developing and improving Blender to writing documentation, etc, there are a number of different things you can do to get involved.

https://www.blender.org/about/

Requirements

General information

Blender 2.7x works on nearly all operating systems. To use Blender, just unpack the archive you find in the download section and start Blender!
Graphics card note: Blender runs on all OpenGL-compatible cards, although there are some issues with integrated graphics cards (Intel, Via). We therefore can’t officially support and guarantee that Blender works fine on those systems.

General information

Blender 2.7x works on nearly all operating systems. To use Blender, just unpack the archive you find in the download section and start Blender!

Graphics card note: Blender runs on all OpenGL-compatible cards, although there are some issues with integrated graphics cards (Intel, Via). We therefore can’t officially support and guarantee that Blender works fine on those systems.

Supported Platforms

Blender is available for Windows XP through 8Mac OSX 10.6 and above, andLinux. Blender uses OpenGL for drawing the entire interface. This means it’s best if you use a graphics card that is OpenGL-compliant.
The Blender developer team welcomes all efforts to bypass issues with specific configurations, but we can only officially support the platforms that are in use by active developers. Check the wiki for a list of supported platforms.

Minimum hardware

  • 32-bit dual core 2Ghz  CPU with SSE2 support.
  • 2 GB RAM
  • 24 bits 1280×768 display
  • Mouse or trackpad
  • OpenGL-compatible graphics card with 256 MB RAM
  • Recommended hardware
    • 64-bit quad core CPU
    • 8 GB RAM
    • Full HD display with 24 bit color
    • Three button mouse
    • OpenGL-compatible graphics card with 1 GB RAM
    • Optimal (production-grade) hardware
      • 64-bit eight core CPU
      • 16 GB RAM
      • Two full HD displays with 24 bit color
      • Three button mouse and graphics tablet
      • Dual OpenGL-compatible graphics cards, quality brand with 3 GB RAM
      • https://www.blender.org/download/requirements/
      • This is the list of systems in use and supported by active Blender developers:

        NameOSCPUGraphics card
        Andrea WeikertWindows 7Intel Core i7Nvidia GeForce GTX 660 Ti
        Andrea WeikertLinux 32AMD Athlon 64 X2Nvidia Quadro FX1500
        Antony RiakiotakisUbuntu 14.04Intel Core i5NVidia Geforce GT 540M
        Antony RiakiotakisWindows 7 64Intel Core i5NVidia Geforce GT 540M
        Bastien MontagneDebian Testing 64Intel Core i7 Q4700mNVidia Geforce GTX 850M
        Brecht van LommelOS X 10.9Intel Core 2 DuoNVidia GeForce 960M GT
        Campbell BartonLinux 64AMD-FX 6-CoreNvidia GeForce GTS 450
        Daniel GenrichWindows Vista 64Intel Core 2 DuoNVidia GeForce 8500 GT
        Diego BorghettiLinux 64Intel Core i5Nvidia GeForce GTX 480
        Diego BorghettiLinux 64Intel Core i7Nvidia GeForce GTX 460M
        Howard TrickeyUbuntu 12.04 64Intel Xeon E5-1650NVidia Quadro 600
        Howard TrickeyWindows 7 64Intel Core i7NVidia GeForce GTX 460
        Howard TrickeyOSX 10.9.5Intel Core i7Intel Iris Pro
        Inês AlmeidaSlackware current 64bitIntel Core i7-Q740 @ 1.73GHzNvidia GeForce GT 330M
        Jens VerwiebeOSX 10.6/7/8/9/10Intel Xeon 6-core@ 3.33ATI 5870/7970
        Jeroen BakkerLatest Ubuntu 64bitDell m4300 Intel Core 2 Duo 2.0GhzNvidia Quadro FX360M
        Joshua LeungWindows 8.1.1 64Intel Core i7-4700MQNvidia GeForce GT 740M
        Julian EiselLinux 64AMD Phenom II X4Nvidia GeForce GTX 570
        Julian EiselLinux 64Intel Core i7Nvidia GeForce GT 645M
        Ken HughesLinux 32Intel Core DuoNvidia GeForce GO 7500
        Ken HughesLinux 64AMD Athlon 64 X2Nvidia GeForce 6600
        Kent MeinLinux 64Intel Core DuoNvidia Quadro FX 1400
        Kent MeinSunOS 5.8Sun Blade 150ATI PGX
        Matt EbbOSX 10.5Dual Core Intel MBPnVidia 8600M
        Michael FoxLinux 32CeleronNvidia GeForce 6200
        Mike ErwinOSX 10.9MacBook Pro i7nVidia GT 650M + Intel HD 4000
        Mike ErwinWindows 7 + Fedora 21AMD FX 8120AMD Radeon HD 6970
        Mike ErwinWindows 8.1AMD A8 4555MAMD Radeon HD 7600G
        Nathan LetworyWindows 7 Ultimate 64AMD Turion X2 Mobile RM-74ATI HD 4650
        Nathan LetworyWindows 7 Ultimate 64AMD Athlon II X4 6202x HIS ATI HD 5550 /w four monitors
        Nicholas BishopFedora 18 64bitIntel Core i7 @ 2.93GHzAMD Radeon HD 6950 (Gallium drivers, currently at OpenGL 2.1)
        Nicholas BishopUbuntu 12.10 64bitIntel Core i5ATI Mobility Radeon 5650 (Gallium drivers)
        Sergej ReichArch Linux 64bitIntel Core2 Quad @ 2.83GHzNvidia GeForce GTX 285
        Sergej ReichArch Linux 64bitIntel Core i3 @ 2.10GHzIntel Sandybridge Mobile
        Sergey SharybinDebian Wheezy 64bitIntel Core i7 920 2.6GhzNvidia GeForce GTX 560Ti + GeForce GT 620
        Sergey SharybinDebian Wheezy 64bitIntel Core i5 2.4GHzIntel Sandy Bridge + Nvidia GT 520M
        Thomas DingesUbuntu Linux 14.04Intel Core i5Intel HD 2500
        Thomas DingesWindows 7 x64Intel Core i7NVidia GeForce 540M + Intel HD 3000
        Thomas DingesOSX 10.9Intel Core i7Intel Iris Pro
        Timothy BaldridgeSGI Irix 6.5 (mipspro)8 x R16000(headless)
        Timothy BaldridgeSGI Irix 6.5 (mipspro)2 x R10000
        Tamito KajiyamaWindows 7 64bitIntel Core i7 2620MNvidia Quadro 1000M
        Ton RoosendaalOSX 10.7iMac Intel Core i7AMD Radeon HD 6970M
        Ton RoosendaalOSX 10.8MacBook Pro i7 "Retina"NVidia GT 650M + Intel HD 4000
      • Get Started with the Basics of Blender
      • If you’re new to Blender then you’re in the right place! Through this free course I’m going to walk you through your first steps with Blender, helping you conquer the initial learning curve. This free course is designed for beginners, even those whom have no experience with 3D whatsoever.
      • I will help you start moving in 3D, showing you how to navigate Blender’s 3D viewport and how to add, remove, and manipulate objects. Additionally I’ll introduce you to Blender interface, helping you overcome it’s quirks and use them to your advantage.
      • Next steps?
      • If these Blender Basics have piqued your interest then the next step is to learn modeling. Lucky for you we have a complete course designed just to get you started with the Fundamentals of Mesh Modeling in Blender. The mesh modeling fundamentals is a part of our Citizen membership, which is built specifically for aspiring Blender artists like yourself, enabling you to ramp up your skills quick through clear, concise, and structured learning.
      • https://cgcookie.com/blender/cgc-courses/blender-basics-introduction-for-beginners/